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Trying to master studio lighting and ramp up to managing more complex scenes in C4D. This nifty little isometric mess is the fruit of my toils.

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Wanted the aesthetic of a retro sci-fi illustration to evoke a time when the popular imagery of 3D and VR was still (mostly) hand-drawn, and taken from the imagination.

 

Just for fun, I used a parallel projection camera to flatten the composition and make┬ásomething more… aesthetically pleasing.

Lighting and renders in Cinema4D, post processing in Photoshop.